Showing posts with label low-budget eLearning. Show all posts
Showing posts with label low-budget eLearning. Show all posts

Monday, 4 July 2016

Least Interactive eLearning



A general perception among eLearning designers is that eLearning should be interactive. It should contain interactive functionality that involves learner, such as Click and Learn and Drag and Drop type interactivities. It should contain quiz questions that routinely check the learner’s understanding of the subject. If possible it should contain animations, video clips and, if possible, game-type situations, to get them excited.

Whilst all these are valid requirements, and often used in eLearning courses across the world, they don’t necessarily guarantee that the course you build would be instructionally sound. It merely ensures that the learner is not passive and is forced to perform some activity during their learning.

Also, these activities take time to build and cost money. What if your organisation doesn’t have the required budget to build rich media for your eLearning?
Well, here is good news: the quality of your eLearning is not dependent on the media you use; it is about the instructional strategies you employ. You can make a reasonably interesting eLearning even using simple text & graphic screens.
This might come as quite surprising revelation. How can one build engaging eLearning merely with static screens?

Well, think of it like a good novel. I’m sure we were all glued to JK Rowling, Michael Crichton, Stephen King, or even Sidney Sheldon. One thing common to all these writers is that their books were ‘unputdownable’, meaning, they were so good that once we’re into a few pages, we were unable to put it down without completing it.

Their books didn’t contain pictures, animations, click and reveal activities, or 3-D models. Yet, I know many who skipped their night sleep to finish their books.
Of course, we are not expected to write the next international bestseller, but we can employ some of the techniques these writers use to make our courses interesting. Here are some of them:

Central Thread
Identify a central thread to your content. What drives the idea? What is its single defining goal? For a sales negotiation content, it is winning the deal. For a gas turbine maintenance content, it is making the turbine run at its optimal efficiency. Find out what drives your content, write it in an action verb, and then let this goal drive your instructional design.

One Screen, One Thing
It’s tempting to pack a lot of stuff into the screens, especially when we have only the text and graphic option. Make sure that your screen deals with just one thing. How do we determine it’s only one? Use the learning objectives. Break down the terminal objectives down to one more level and you’ll be left with bare essential to be covered in one screen. Whilst storyboarding, it may feel like that the screen does not contain enough material, but that’s okay. To the learner, it would be enough to consume at one go.

Tell Stories
We all love stories. The necessity and the ability to tell stories has dominated human evolution for thousands of years. From cave paintings to virtual reality gears, our culture is dominated by stories. Though you don’t have to write the next Ramayana, think of various ways you can convert the material into small, interesting stories. You might scoff at it by saying not all topics lend themselves to storytelling. For instance, negotiation skills can have a lot of scope for creating stories, but a gas turbine maintenance cannot. Well, remember this: solving a problem is a lesson, whereas a character solving a problem is a story. If testing gas turbine’s heat level is a lesson, you can bring in Tom, a supervisor in a power plant, who has a problem in his plant and needs to check the turbine. You can also add stakes to the situation, i.e. if Tom doesn’t bring down the heat level in the turbine, it will lead to power outage and there is a major hospital that’s dependent on this plant. Voila, now you have a story! Now, the learner is curious to know how Tom ‘will solve this problem’. Remember, you need your SME’s support for this strategy and if you explain the benefits, few SMEs will object to this.

Write Clear, Precise Sentences
Often the message is muddled in unclear, passive sentences that hide the meaning. You need to flesh out what you want to say and say it clearly. Thankfully, you don’t need to ‘creatively think’ how to do this, as the rules for good writing are already well established. Write active sentences, write action-verbs, use verbs and not their noun forms, write short sentences, etc. Pick up any book on writing and that will tell you how to write easily readable and engaging sentences. If you’re not the book-type, Google ‘Better writing skills’ and it will offer thousands of ideas that will blow your mind.

Focus on action, not knowledge
Any learning is intended to make people do something, or do something better. We often think training involves imparting knowledge. ­­It may be true of primary education, but for adult learning, it is often about making them do something such as negotiate better, maintain a power plant, comply with a specific law, etc. So shift your focus from imparting knowledge to what the learner will ‘do at the end of the learning.’ Think about this way: Instructional Design for Swimming. When you have to teach someone to swim, you won’t focus much on theory. You would want to throw the person onto water and start the teaching!

Treat every training like a swimming lesson; focus on DO, and not on LEARN. Your content will automatically become interesting.

Conclusion
Next time you are asked to build eLearning with limited media budget, think of these suggestions. If you believe the power is in the hands of the instructional designer, you will be able to come up with many more ideas to create interesting and engaging eLearning.


All the best.